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Hereβs What You Get:
What is Growth.Design – The psychology of UI design
A UX/UI education system + content platform that teaches:
How to design interfaces based on human psychology, cognitive biases, and behavior
Instead of focusing only on visuals, Growth.Design emphasizes:
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how users think
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how they decide
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how interfaces influence behavior
Core Idea: Psychology-driven UI
At its core, Growth.Design teaches:
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UI is not just design
Meaning:
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every button, color, layout β influences user behavior
They combine:
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UX design
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behavioral psychology
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growth & conversion principles
The β106 Cognitive Biasesβ Framework
One of their most famous resources is:
A library of 100+ cognitive biases & mental models
These are grouped into 4 stages of user interaction:
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Information filtering (what users notice)
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Meaning-making (how they interpret UI)
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Decision/action (what they click/do)
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Memory (what they remember later)
This system helps designers:
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predict user behavior
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reduce friction
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increase conversions
Key Psychological Principles (Examples)
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Users prefer recognizing options vs remembering
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β Use icons, autofill, suggestions
2. Social Proof
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People follow what others do
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β Reviews, testimonials, user counts
3. Scarcity & Urgency
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Limited time/stock increases action
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β Countdown timers, βonly 3 leftβ
4. Framing Effect
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How info is presented changes decisions
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β βSave $100β vs βSpend $400β
5. Serial Position Effect
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Users remember:
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first items
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last items
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β Place key info at top & bottom
UI-Specific Course: βClear UIβ
Their UI-focused training teaches how to apply psychology directly to screens:
Core lessons:
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Copywriting β words drive decisions
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Layout β structure attention
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Emphasis β guide user focus
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Accessibility β reduce cognitive load
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Reward systems β reinforce behavior
Frameworks they teach
C.L.E.A.R. Framework (UI)
Used to evaluate screens:
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clarity
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hierarchy
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usability
Goal: eliminate confusing UI
B.I.A.S. Framework (UX/Product)
Used to:
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identify friction points
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apply correct psychological principle
Goal: improve user journeys
Teaching style (what makes them unique)
Comic-style case studies
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Break down apps like:
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Slack
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Uber
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Duolingo
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Explain why designs work psychologically
Practical, not theoretical
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Real UI examples
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Before/after redesigns
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Step-by-step improvements
Who itβs for
Best for:
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UX/UI designers
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Product managers
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Growth marketers
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SaaS founders
Strengths
Extremely practical
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You can apply immediately to real products
Unique angle
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Focus on psychology + conversion, not just visuals
High-quality case studies
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Some of the best in UX education
Weaknesses / Criticism
Expensive
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High barrier for beginners
Can oversimplify reality
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Real UX often depends on:
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business constraints
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data
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A/B testing
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βBest practicesβ β always correct
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Even designers debate their redesigns (common criticism in UX community discussions)
Final Verdict
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Excellent for:
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conversion-focused design
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product thinking
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Overkill for:
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pure visual/UI beginners
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Not necessary if:
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you only want basic design skills
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See More: Viktor Oddy β Design Rocket
Growth.Design – The psychology of UI design
Name of course: Growth.Design – The psychology of UI design
Delivery Method:Β Instant DownloadΒ (Mega)
Contact for more details: isco.coursebetter@gmail.com




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